We are picking the venues we start with.
Sessions, rosters, holds, payouts, check-in: all of it runs today. What we’re choosing now is where it runs first, and who runs it with us.
We’re opening city by city rather than all at once, starting with a small group of venues we work with directly. If you run a court, a studio, a gym, a lane or a games café with hours that sit empty, those hours are where this starts.
Why go first, when going first is the risky one?
A fair question, and the honest answer isn’t a discount. It’s that the early venues get things the later ones never can.
You shape what gets built
We’re still deciding what the venue side needs most. The venues that join now are the ones whose answer we build to, because there’s nobody else’s to build to.
You are what players find
The first thing anyone sees when they open the app in your city is whatever is on that week. Early on that’s a short list, and being on it is worth more than it ever will be again.
You start with your dead hours
Nobody’s asking you to move your existing bookings. A pilot runs on the hours that are already empty, which is the only part of your schedule where this can cost you nothing.
A console built around a venue, not a calendar.
All of this is built and working today. It’s the half of the product that doesn’t depend on anybody having launched.
One venue, many containers
A venue holds every court, studio, lane or room you run sessions in, each with its own schedule and capacity.
Scheduling that repeats
Build a series once and it generates sessions on your recurrence up to the booking horizon, each editable on its own.
Rosters and check-in
See who has joined, who paid and who turned up. Check players in from the console or the app during the check-in window.
Money handled
Seats are held when players join and charged after the session has run. Payouts go to your own Stripe account.
Analytics per venue
Occupancy, revenue and repeat players, scoped to the venue rather than averaged across your whole organisation.
Nobody pays until the session is certain.
Every seat is authorised on the player’s card and left there. The money moves once, after the session has happened, and it goes into your own Stripe account rather than a balance we hold on your behalf.
01
You post the hours
Your own schedule, your own prices. Set a block once, repeat it weekly, and the sessions generate themselves.
02
Players join
Each one's card is authorised for their seat. Nothing is charged and nothing reaches you yet.
03
Lock-in passes
The platform checks the roster on its own, every minute. Enough players and the session is confirmed.
04
It runs
Check people in from the console or your phone: a tap, a QR scan, or their arrival at your address.
05
You are paid
The holds are captured and your share lands in your own Stripe account. Stripe pays out to your bank on your schedule.
Or it doesn’t fill, and that costs nobody anything.
If the roster is short when lock-in passes, LOBBR cancels the session, releases every hold and tells everyone who had joined. No card is charged, so there’s no refund to process and no platform fee to pay. The same happens if you have to cancel a session that was already confirmed. Money only moves once people have played.
Published up front, so you can ask about it now.
This is what running on LOBBR costs once you’re up and running. We’d rather you saw it before the conversation than after it.
Tell us about your place.
Which city you’re in matters most. We’re working out where to start, and the venues that put their hand up are a large part of that answer.
This opens your own mail client with the details filled in, so you can see exactly what you’re sending before you send it.